Tomi Pasanen

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  1. A Heuristic-Based Approach for a Betting Strategy in Texas Hold'em Poker

    Saukonoja, T. & Pasanen, T. A., 2008, 10th Scandinavian Conference on Artificial Intelligence. Holst, A., Kreuger, P. & Funk, P. (eds.). p. 124-132 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  2. TEXAS HOLD'EM GAME SERVER FOR AI-DEVELOPERS

    Saukonoja, T. & Pasanen, T. A., 2008, Proceedings of CGAMES'2008. Mehdi, Q., Moreton, R. & Slater, S. (eds.). p. 27-29 3 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  3. Four Years of IT Program Development in Tanzania

    Tedre, M., Pasanen, T., McIntyre, D., Oroma, J., Ngumbuke, F. & Sutinen, E., 9 May 2012, IST-Africa 2012 Conference. p. 9-11 3 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  4. Creativity-Supporting Learning Environment

    Apiola, M., Pasanen, T. & Lattu, M., Jul 2012, In : ACM Transactions on Computing Education. 12, 3, p. Article No.: 11 25 p.

    Research output: Contribution to journalArticleScientificpeer-review

  5. Towards a Framework for Designing and Analyzing CS Learning Environments

    Apiola, M-V., Tedre, M., Lattu, M. P. & Pasanen, T., Oct 2012, Proceedings of 42th ASEE/IEEE Frontiers in Education FIE 2012 Conference. p. 600-605 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  6. Applying creativity to teaching in computer science: an exploratory learning course with LEGO Mindstorms robots

    Apiola, M-V., Kurhila, J., Lattu, M. P. & Pasanen, T., 2009, AIED2009: Proceedings of the Workshop on "Enabling creative learning design : how HCI, user modelling and human factors help". Craig, S. D. & Dicheva, D. (eds.). p. 25-31 7 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  7. Students' working strategies and outcomes in a creativity-supporting learning environment

    Apiola, M-V., Lattu, M. P. & Pasanen, T., 27 Oct 2010, Proceedings of the 40th Annual ASEE/IEEE Frontiers in Education Conference (IEEE FIE). IEEE Computer Society, 7 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  8. Creativity and Intrinsic Motivation in Computer Science Education: Experimenting with Robots

    Apiola, M., Lattu, M. P. & Pasanen, T., 26 Jun 2010, ITiCSE '10 Proceedings of the fifteenth annual conference on Innovation and technology in computer science education . New York, NY, USA: ACM, 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

  9. Random binary search tree with equal elements

    Pasanen, T., 9 Oct 2010, In : Theoretical Computer Science. 2010/411, 43, p. 3867-3872 6 p.

    Research output: Contribution to journalArticleScientificpeer-review

  10. Framework for evaluating believability of non-player characters in games

    Hinkkanen, T., Kurhila, J. & Pasanen, T. A., 2008, Workhop Proceedings of the Artificial Intelligence in Games: 2008. p. 40-44 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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